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Helium Foot Software develops MercuryMover: Don't let the mouse slow you down! Move and resize windows on your Mac with the keyboard.
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14 September
2009

Clear!

Where Keith Brings this Blog Back to Life

Hello loyal reader! First, let me thank you and your rss reader for hanging in there and patiently waiting for a new post. Part in parcel with my gratitude is a sincere apology. We have a simple arrangement here: i write about what's happening with Helium Foot (what products we're working on, upcoming releases, challenges we're facing etc) and you read it. One of us hasn't been holding up their end of the bargain and i assure you it's not you.

Where We Were

In our last two posts, i mentioned that i was going to work for the man for a little while. While i was able to provide support for all of my customers and still release do bug fix releases for both MercuryMover and Highbrow, motion on the Helium Foot front was definitely pretty glacial. We already covered the apology so let's move on to:

Why it was Good for You

The thing about the man is, that he actually pays pretty well. Well enough in fact, that i'm taking the rest of 2009 to work for ya'll instead. We're currently working on our first iPhone app. This could be the one that puts us over the top, enabling us focus on Helium Foot forever (of course it could also be the one that only provides enough income to buy a [admittedly very nice] cup of coffee). As development is ramping up, we're also working on some long awaited updates to both MercuryMover and Highbrow. The first thing that you'll see from us is a Snow Leopard friendly version of MercuryMover, due out in the next 24 hours. I'll post more about the MercuryMover and Highbrow roadmaps in the next two weeks.

Clear!

Consider this blog resuscitated. In the coming weeks you'll hear more about upcoming software updates, Helium Foot about town, iPhone app design derring do and more. Watch this space.

Posted by kalperin at 22:55 | Comments (2)
15 September
2009

Late Snowfall

MercuryMover v2.0.6 is now available bringing with it full support for Apple's new Mac OS X 10.6 (aka Snow Leopard). This release also fixes a long-standing bug where MercuryMover could not find the bottom edge of the screen on a secondary display that was both taller than and aligned to the primary display. My heartfelt thanks to all of the beta testers.

Posted by kalperin at 11:48 | Comments (2)
24 September
2009

The iPhone Doesn't Need Me

There's been a lot of discussion recently about the viability of the iPhone as a means for indie developers to make a living. As someone working on an iPhone app, i'm obviously voting with my code. The good gentleman from Austin, Manton Reece, wrote very poignantly:

But the iPhone doesn't need me.
And then a little later in the same post:
If you're a Mac developer, my message to you is the same: just because the iPhone is awesome and runs on Objective-C does not mean you are required to build software for it. Maybe your time would be better spent refining old apps or building new ones on the Mac. Maybe... the iPhone doesn't need you, either.
Of course, i have to take exception. My reasons for getting on the iPhone are twofold. Firstly, it's a really fun platform to develop for. There obviously are huge annoyances associated with playing in Apple's walled (and double padlocked) garden. I have to chant the secret incantation and do the sacred belly dance in order to get a new app to run on a device (or get an old app to run on a new device) and i haven't yet gone through Apple's dreaded review process. However, from purely an engineering perspective Cocoa Touch is really incredible and feels even more like Cocoa than Cocoa does. Creating a new platform enabled apple to jettison 20+ years of baggage and the results are downright liberating. Additionally, the constraints of the device give rise to apps that are focused and pure of vision. My own app is very focused and it feels like such a natural fit on the platform.

The second reason is that there is a real opportunity for my app to succeed. I'm entering a crowded market, but none of the apps in this space function in the same way that mine does. I think the part of Manton's post that i disagree with most viscerally is this:
It's also because most of the apps I would write have already been done, and in some cases done very well.
The image editing market was already sewn up by Photoshop when the indie offerings of Acorn and Pixelmator came out. Microsoft Word is the undisputed king of the word processing market, yet smaller more nimble apps such as Scrivener or Mellel continue to thrive and new offerings like Pagehand are still coming out. These apps provide something that their more established brethren do not and that's what users will pay for. This is especially true on the iPhone where (for better or worse) the pricing model makes it easy for users to try multiple apps that accomplish the same thing. Face it, how many Twitter clients have you purchased?

In the end, it comes down to what you can provide that users will want. The iPhone certainly doesn't need me, but that doesn't mean that users won't want my iPhone app.

Posted by kalperin at 12:46 | Comments (2)